As many readers of Online Casinos & SlotsÂ will probably already know, Quickspin have been the vehicle for bringing Microgaming slots to the non-Viper Download multi-platform sites for a number of years. In basic terms that means that most flash casinos providing MG games will use Quickspin to convert them.
As expected this factor along with the increasing presence of ‘Mega Sites’ offering in some cases over 1,000 games from multiple software providers has led to Quickspin hosting games from more and more companies like Rabcat for example. This has opened the door for the MG download sites (which hitherto had started looking dated and with limited choice) to have reciprocal arrangements. We can see this now at their download clients that now provide Rabcat’s ‘Castle Builder’ amongst others not created by MG. Obviously, albeit with a slow start MG are going to be offering a bigger choice in future to their download players.Â
There are some quirks with Quickspin – the most notable being the slight ‘lag’ on most sites before a winning spin arrives! I personally detest this when it is too pronounced as it takes the fun out of playing. Unlike the WMS games’ habit of giving an abrupt ‘crashing’ spin whent the feature is going to hit (which I actually quite like!) this lag does no favours except with the anomaly of Break Da Bank Again – two scatters pay a win of 2x stake so lag tells you no feature trigger as on that game the 3 scatter trigger pays nothing. See 2 scatters on a fast spin and you know the third will drop!
Anyway, onto the 2 newest releases. We have ‘Titan Thunder‘ which is following the latest trend of ‘big reels’ – you have 5 reels of 4 rows and a randomly-triggered 6th. reel on the left. When this lights up, 8 ‘lightning wilds’ are added to the reels and a spin occurs whereby these wilds ‘flash’ sparks to random symbols after the 6-reel spin, much in the manner of the Loki feature on Thunderstruck 2 or Sarah on Immortal Romance. I have to say the results are usually disappointing.
There are of course stacked 1x pay wilds on all reels and a feature. Scatters on the middle 3 reels trigger 8 free spins that cannot be retriggered. During these free games the stacked wilds disappear, and the 6 reels join up in pairs like on Netent’s TwinSpin. One of the 5 picture ‘Titan’ symbols turns gold and wild and they willall either appear in 2×2 blocks or 1×2 blocks. All the other symbols ‘block’ too. So you are playing 8 spins on a 3 (double) reeled slot. Unlike in the base game you cannot get a full-screen of wilds and I never achieved over 30x stake in any bonus round. This is clearly a low-medium variance game and I’d recommend it to burn through a wagering requirement – but little else.
Moving on to ‘Sevens High‘ we have a bit more Net Entertainment influence whereby consecutive wins build up benefits similar to ‘Big Bang’. This time the game has stacked wild sevens, and stacked blue, green and red 7’s. 2 consecutive wins makes the blue 7’s wild, 4 make the green 7’s wild too and 6 wins means red too so you have stacked wild sevens plus the 3 coloured 7’s all wild for as many consecutive spins you get a win on. Given the amount of wilds you have once you (rarely!) activate them all you’d be surprised how easily it manages NOT to produce a winning combination with them.
The feature is a slight let-down. 3 scatters simply grant 8 free games that play exactly like the base game, except that each time you get 2 consecutive wins thus turning some 7’s wild, you get 2 extra spins. So you will notice the feature is about quantity of low-paying wins as opposed to big hits. A low-variance game and not particularly entertaining either. Again it will have a use as a WR-eater but don’t expect huge multiples of stake playing it.
It’s good to see Quickspin offering a bigger and newer selection of games, but I think we’ll have to wait a bit longer for one that will in future be regarded as a ‘classic’.